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What do you want to achieve? I want the TimePosition of my ReplicatedStorage sound to continue to be replicated when updating from explorer or on change.
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What is the issue? It doesn’t seem to be replicating correctly, and I don’t see any scripts on the client that are changing the client’s version of that data (if that would even make an impact, as the sound is constantly being updated, as it’s playing).
(Sorry for black bars this monitor has weird aspect ratio lol)
3. What solutions have you tried so far? I’ve searched for this issue, and have found nothing.
Also, I originally used :Play()
on the server to start the songs. I changed that to .Playing = true
just because that’s the only place that changes the value in a script. I got the same result.