After recently finding out that a new JJBA game will be dropping soon this year I decided to have some fun and recreate the timestop ability from the show. How did I do? Any feedback is appreciated!
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Woah. This looks amazing!
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this is so cool!! i really really like it!
How did you get the second character model to follow you? id really like to know
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It was actually quite easy. Insert an r6 rig, remove the humanoid and add an animation controller in place of it. Then whenever summoned just weld it to the hrp using a normal weld. I offset it from them like this:
stand:SetPrimaryPartCFrame(hrp.CFrame)
standWeld.Part1 = hrp
local goal = {C0 = stand.PrimaryPart.CFrame:ToObjectSpace(hrp.CFrame), C1 = stand.PrimaryPart.CFrame:ToObjectSpace(hrp.CFrame) * CFrame.new(-3,1,2)}
TS:Create(standWeld, TweenInfo.new(.5), goal):Play()
When attacking I just tween it:
local goal = {C0 = stand.PrimaryPart.CFrame:ToObjectSpace(hrp.CFrame), C1 = stand.PrimaryPart.CFrame:ToObjectSpace(hrp.CFrame) * CFrame.new(0,0.25,-3)}
TS:Create(standWeld, TweenInfo.new(.15), goal):Play()
The code isn’t that pretty but it works so I don’t really mind it lol
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