Timestop script breaking

So I made a time stop script, it worked perfectly, until there was a bug that people could time stop while they were stopped. I tried to patch it, but it breaks the entire script.
SERVERSCRIPT:

local Debounce = false
local DebounceCoolDown = 30
local timeTillUnfreeze = 5
game.ReplicatedStorage.Event.OnServerEvent:Connect(function(playerWhoFired) 	
	    game.Workspace.Sound2:Play()
	if Debounce == false then
		Debounce = true
	game.Lighting.ColorCorrection.Saturation = -1
    for i, player in pairs(game.Players:GetPlayers()) do 
		        if player ~= playerWhoFired then --
			player.Character.HumanoidRootPart.Anchored = true
		Debounce = false		
	    end
    end

	wait(5)
	game.Lighting.ColorCorrection.Contrast = 0
    game.Lighting.ColorCorrection.Saturation = 0	

    wait(timeTillUnfreeze)

    for i, player in pairs(game.Players:GetPlayers()) do 
			        player.Character.HumanoidRootPart.Anchored = false
			wait(DebounceCoolDown)
    end
	end
end)

LOCALSCRIPT:

local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait() 
local Humanoid = character:WaitForChild("Humanoid")
game:GetService("Players")
local run = Instance.new("Animation")
run.AnimationId = "rbxassetid://5458518027"
local runtrack = Humanoid:LoadAnimation(run)
local remoteeventt = game.ReplicatedStorage.Event
local isTimestopped = character.HumanoidRootPart.Anchored == true
local timestopAnchor = 5
		if character.HumanoidRootPart.Anchored == true then
	isTimestopped = true
game:GetService("UserInputService").InputBegan:Connect(function(Input,gameProcessed)
	if gameProcessed then return end --If they are chatting or doing some other things, don't continue
	    if Input.KeyCode == Enum.KeyCode.F then
	    if Debounce == false then
							Debounce = true
				if isTimestopped == false then
		 remoteeventt:FireServer("playerWhoFired")--Telling the server to freeze everybody'
					runtrack:Play()
				else wait(timestopAnchor)
			 wait(DebounceCoolDown)
					Debounce = false
					if character.HumanoidRootPart.Anchored == false then
						isTimestopped = false		
    end
	end
	end
	end
	end)
	end
   for i, player in pairs(game.Players:GetPlayers()) do 
		        if player ~= playerWhoFired then --
			player.Character.HumanoidRootPart.Anchored = true
		Debounce = false		
	    end
    end

You have your debounce so high up in the script, when in reality it should be the last thing you re-enable, try moving your debounce down here:

for i, player in pairs(game.Players:GetPlayers()) do 
			        player.Character.HumanoidRootPart.Anchored = false
			wait(DebounceCoolDown)
    end
	end
Debounce = false

SERVERSCRIPT:

local Debounce = false
local DebounceCoolDown = 30
local timeTillUnfreeze = 5
game.ReplicatedStorage.Event.OnServerEvent:Connect(function(playerWhoFired) 	
	    game.Workspace.Sound2:Play()
	game.Lighting.ColorCorrection.Saturation = -1
    for i, player in pairs(game.Players:GetPlayers()) do 
		        if player ~= playerWhoFired then --
			player.Character.HumanoidRootPart.Anchored = true								
	wait(5)
	game.Lighting.ColorCorrection.Contrast = 0
    game.Lighting.ColorCorrection.Saturation = 0	

    wait(timeTillUnfreeze)

for i, player in pairs(game.Players:GetPlayers()) do 
			        player.Character.HumanoidRootPart.Anchored = false
			wait(DebounceCoolDown)
			Debounce = false
			
    end
	end
		end
	end
	end)

LOCAL SCRIPT:

local timestopanchor = 6
local isTimestopped = false
local Debounce = false
local DebounceCoolDown = 30
local timestopstartup = 1.5
local Lighting = game.Lighting
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait() 
local Humanoid = character:WaitForChild("Humanoid")
game:GetService("Players")
local run = Instance.new("Animation")
run.AnimationId = "rbxassetid://5458518027"
local runtrack = Humanoid:LoadAnimation(run)
local remoteeventt = game.ReplicatedStorage.Event
local isTimestopped = character.HumanoidRootPart.Anchored == true
local timestopAnchor = 5
		if character.HumanoidRootPart.Anchored == true then
	isTimestopped = true
game:GetService("UserInputService").InputBegan:Connect(function(Input,gameProcessed)
	if gameProcessed then return end --If they are chatting or doing some other things, don't continue
	    if Input.KeyCode == Enum.KeyCode.F then
	    if Debounce == false then
							Debounce = true
				if isTimestopped == false then
		 remoteeventt:FireServer("playerWhoFired")--Telling the server to freeze everybody'
					runtrack:Play()
				else wait(timestopAnchor)
					if character.HumanoidRootPart.Anchored == false then
						isTimestopped = false
				for i, player in pairs(game.Players:GetPlayers()) do 
			        player.Character.HumanoidRootPart.Anchored = false
			wait(DebounceCoolDown)
    end
	end
Debounce = false		
    end
	end
	end
	end)
	end

Not sure if its something about the Debounce, could I get some help?

Alright, so I kind of removed the parts of the Anchor to make it in a working spot, would it be possible if I can implement something that if the player is anchored, the RemoteEvent won’t fire?
SERVER SCRIPT:

local timeTillUnfreeze = 5
local Debounce = false
local DebounceCooldown = 30
local remoteeventt = game.ReplicatedStorage.Event
remoteeventt.OnServerEvent:Connect(function(playerWhoFired)
	if Debounce == true then
		wait(DebounceCooldown)
else	    game.Workspace.Sound2:Play() 
	game.Lighting.ColorCorrection.Saturation = -1
	game.Lighting.ColorCorrection.Contrast = -2
	if Debounce == false
		then Debounce = true
    for i, player in pairs(game.Players:GetPlayers()) do 
			        if player ~= playerWhoFired then --
			player.Character.HumanoidRootPart.Anchored = true		
	    end
    end

    wait(timeTillUnfreeze)
	game.Lighting.ColorCorrection.Contrast = 0
    game.Lighting.ColorCorrection.Saturation = 0	
	
	
    for i, player in pairs(game.Players:GetPlayers()) do 
			        player.Character.HumanoidRootPart.Anchored = false
			wait(DebounceCooldown)
		Debounce = false	
    end
	end
	end
	end)

LOCALSCRIPT:

local timestopanchor = 6
local isTimestopped = false
local Debounce = false
local DebounceCoolDown = 30
local timestopstartup = 1.5
local Lighting = game.Lighting
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait() 
local Humanoid = character:WaitForChild("Humanoid")
game:GetService("Players")
local run = Instance.new("Animation")
run.AnimationId = "rbxassetid://5458518027"
local runtrack = Humanoid:LoadAnimation(run)
local remoteeventt = game.ReplicatedStorage.Event
local isTimestopped = character.HumanoidRootPart.Anchored == true
local timestopAnchor = 5
game:GetService("UserInputService").InputBegan:Connect(function(Input,gameProcessed)
	if gameProcessed then return end --If they are chatting or doing some other things, don't continue
	    if Input.KeyCode == Enum.KeyCode.F then
		if Debounce == true then
wait(DebounceCoolDown)			
		 else remoteeventt:FireServer("playerWhoFired")--Telling the server to freeze everybody'
			runtrack:Play()
			Debounce = false
				    end
			end
		end)

Added this to the local script,

local timestopanchor = 6
local isTimestopped = false
local Debounce = false
local DebounceCoolDown = 30
local timestopstartup = 1.5
local Lighting = game.Lighting
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local isAnchored = game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored == true 
local Humanoid = character:WaitForChild("Humanoid")
game:GetService("Players")
local run = Instance.new("Animation")
run.AnimationId = "rbxassetid://5458518027"
local runtrack = Humanoid:LoadAnimation(run)
local remoteeventt = game.ReplicatedStorage.Event
local isTimestopped = character.HumanoidRootPart.Anchored == true
local timestopAnchor = 5
game:GetService("UserInputService").InputBegan:Connect(function(Input,gameProcessed)
	if gameProcessed then return end --If they are chatting or doing some other things, don't continue
	    if Input.KeyCode == Enum.KeyCode.F then
		if Debounce == true then
wait(DebounceCoolDown)			
		 else if isAnchored == true
			then wait(timestopAnchor) 
			else remoteeventt:FireServer("playerWhoFired")--Telling the server to freeze everybody'
				runtrack:Play()
				wait (DebounceCoolDown)
			Debounce = false
				    end
			end
	end
	end)

but it says, “HumanoidRootPart is not a valid member of model”
Line 9 is creating the error.

Nevermind! I fixed it.

(Putting this as solution.)