Tiny gaps between anchored parts that aren't present in studio

I’ve been working on a map for my game and all over the map there are these incredibly small gaps that don’t appear at all in studio but show when the game is played in studio or through the website. It’s been driving me insane because even though they’re so small, they’re very noticeable. Below is some pictures comparing the ground in studio and in-game.


Check the rotation of the Parts in Studio and then check the rotation of those same Parts in Studio test. There was an update about a month back that rounds any miniscule rotation down to save on floating point performance issues. I’m not saying it’s the issue you’re having, but it’s worth checking and ruling out :slight_smile: