Tips for making realistic experiences

Hi, here are some steps of how you can make your game become realistic:

  1. Define a Core loop: Make a satisfying, repeating cycle of acrions (e.g)., Click/Play > Earn currency > Upgrade Gear > Repeat.

  2. Implement Proper FilteringEnabled (FE): Ensure your scripts handle security properly by not trusting the client. Use ‘RemoteEvents’ and ‘RemoteFunctions’ to communicate between the client and server.

  3. Lighting Matters: Utilize modern lighting engines like Future or Shadowmap to make your game look professional. Tweak the Lighting properties to set a mood.

  4. To script a game making it realistic, here are some scripts you could use:

  5. local part = Instance.new(“Part”)
    part.Name = “TestPart”
    part.Color = Color3.fromRGB(255, 0, 0) – Red
    part.Position = Vector3.new(0, 10, 0)
    part.Parent = workspace

  6. local humanoid = script.Parent:WaitForChild(“Humanoid”)
    while true do
    local randomX = math.random(-20, 20)
    local randomZ = math.random(-20, 20)
    humanoid:MoveTo(Vector3.new(randomX, 0, randomZ))
    task.wait(5)
    end

  7. local part = script.Parent
    local function onTouch(otherPart)
    part.Color = Color3.fromRGB(0, 255, 0) – Changes to green
    end
    part.Touched:Connect(onTouch)

Those are the 3 examples of Scripting the game.

Note: This may be helpful to you, new builders or beginners on giving main ideas of how to make experiences realistic and what script to use, to make it easy for them and how to use scripts with caution.

10 Likes

What are the scripts for? These are pretty simple things tbh..

2 Likes

Post this on Resources > Community Tutorials

The scripts can be used for building or to even make it not lag.

8 Likes

Thanks for your solution, which helps.

7 Likes

well they wouldnt stop it from lagging but yeah they do stuff well done ig

brother what is this :sob: :sob: :sob: :sob:

7 Likes
local part = Instance.new(“Part”)
part.Name = “TestPart”
part.Color = Color3.fromRGB(255, 0, 0) – Rojo
part.Position = Vector3.new(0, 10, 0)
part.Parent = workspace

Buen código :+1:, pero pensaba que haría tu juego más realista.