Okay, this may sound like I am new to CSG modeling (Solid Modeling) but trust me I’m really not, I’ve been doing solid modeling for quite a while now thanks to this old tutorial
If i put this in the wrong category please tell me where to move it because I feel like I put it in the wrong place if im not mistaken
However I have had some trouble with this convenient method of 3d modeling which caused me to refrain from using it and turning to my beloved meshes
(Note: I primarily use CSG to create somewhat detailed models of vehicles, buildings, other stuff, like decorations)
My biggest fear: curves
Lets say I’m modeling a car, bus or a train. I’ll do train in this case because thats what i mostly use CSG to do out of vehicles i made
Most trains in this world have a level of curvature to them and I wanted to know how to achive such goodness. Here are some examples of what I wish to achieve
EXAMPLES FROM MIND THE GAP Mind the Gap - Roblox
Judging from my level of experience, I’d never be able to do something like that, when i do curves lets make the head of the train that corves in an arc, i place a bunch of parts and rotate them accordingly but when i negate + union them together
Sometimes I would see weird chunks of stuff that didn’t negate or chunks that look weird and just sticks out of the model im trying to make which makes it look weird. I remember when i first started i tried to make this locomotive
as you can see theres many levels of curvature here in which when i tried to make it myself, i had trouble, i reached triangle limit my program crashed a lot. So i wanted to know if there are good ways to do curving good.
Another example would be the BR Class 442 by Wessex Electrics
its extremely round here and i tried to make this one time and the curvature was a pain to model. Especially when the parts im trying to negate with obstruct my view preventing me from seeings the shape im going to make before i do make it. Transparency doesn’t help either, ESPECIALLY when i have a reference image in the background
(Im also using this to make bogies, undercomponents, etc)
Im sorry if my explanation was bad, im not the best at explaining things, let me know if you need more information, thank you
And then we have texturing. Okay so like the mind the gap images the textures look very good. Apparently they seem like decals. So i try to do that and apparently the decal ends up wierd, its stretched too much to the point where it doesn’t fit well? Would I use decals? Or is there a better way to make CSG liveries?
And finally interiors. How would I do that, never made interiors so i need tips, thank you