I thought about adding a fog. So players won’t be able to see so far away from them, but it is still very laggy. I think it even fails to publish, I saved the game to my PC, it’s 400KB.
Does anyone have any tips or solutions for me to reduce the lag in the terrain? I calculated the maximum time that I want the player to be able to walk through 1 part of the terrain to the other side. But that size is way too big.
Thanks for everyone who responds
And is it possible to make the terrain load when it is a specific distance from you?
Yes, streaming enabled makes a huge difference on load times, if you can accept the artifacts that come with dynamically loading. I think if you have a slow moving character its better than if you have a plane or fast car which can make the streaming enabled look glitchy.
On the publish failures, check your upload bandwidth! I had months of painful publishing of a large terrain map that boiled down to my router’s upload bandwidth limit. When I found that and removed the limit my publish failures went away. I was pretty consistently getting the publish failure at the 2 minute mark. I think roblox gives up at that point and throws a generic message. It would be helpful if the error message said. Maximum upload time limit exceeded! I could have found the solution faster. I had been assuming my place was too big to publish but it was an arbitrary upload time limit.