Tips to debug game in multi-user mode?

Since it is currently impossible to debug a script when in multi-user simulation in Studio I ask:
Does anyone have tips for debugging in multi-user mode?

Maybe, edit the code and, when you’re done, copy it, finish the simulation and replace the original.

Although it is better to copy everything necessary and put it in a separate place, then you know exactly how to correct a error.

Sorry, but I don’t understand this technique. What does editing the code and copying it later have to do with debugging?

I personally just use a macro to fit my windows like this

Really, there’s no way to properly debug in a server-client simulation except the usual back and forth with scripting. Wish we had just a single window with different widgets for each client and server but this is Roblox so no

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