Titanfall based FPS

Youtubes and I have been working on an FPS very well based off Titanfall with wall running and parkour. However, due to courseload, himself will need a secondary coder to help him out as it will save tremendous time during the development.
More info will be given if you’re interested.
Unfortunately, there is no down payment for the job. :frowning: Simply, I just can’t afford at the moment. However, depending on the success of the game, you will receive 30% of the group’s total income (all games combined)

The current team is Youtubes and myself, and we need a second coder to help out for the project.

1 Like

What kind of coding? Are you doing super realistic guns and mechs, or less performance heavy optiojs. Also will the mechs be using CFrame animation, roblox animation, or a mix?

The guns are pretty realistic.

1 Like

Add me at mor.rbx@gmail.com on skype and perhaps we can talk about it? I have coded several FPS engines for myself, so I am already experienced with this sort of scripting.

(I have made FPS engines with CFrame, and Welds alike. (and also sometimes i mix them :wink: ))

(Edit: Just saw you had a skype listed)

:broken_heart:

1 Like

Realistic, and currently mechs are not really a priority, due to focusing on regular game play at first. It will be a feature in the future, and yes with animations.

Edit: Cframe

If you guys want examples as of how detailed the stuff would be: map - Roblox

Most of the stuff is condensed with only around 300 bricks at the moment. The CSG is strategically used so it wouldn’t interfere with projectiles.

Hey! We’ve compromised with a new team mate, Youtubes, however we are still in need of a second coder to help out if anyone’s interested.

Skype me: BrowserUpdated

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.