Title: Issue Exporting Multiple Objects with Textures as .obj from Blender to Roblox

Hello Roblox community,

I’m currently facing a challenge while exporting an asset pack from Blender to Roblox. When exporting as a wavefront .obj and selecting “Object Groups” under the “Grouping” options, the export process results in meshes without textures.

Steps Taken:

  1. Organized each object as a separate item in Blender.
  2. Assigned distinct materials to each object.
  3. Exported to .obj format with “Object Groups” selected in the “Grouping” options.

Problem: Despite following these steps, the exported file in Roblox Studio contains separate meshes, but without the associated textures.

Request for Assistance: I am seeking guidance or insights on how to successfully export multiple Blender objects, with distinct textures, as separate meshes in Roblox. Are there specific export settings or additional steps that I might be overlooking?

Thank you in advance for your assistance!

Question: when you export the .obj file you made to Roblox Studio, do you get multiple separate meshes or do you get one mesh stuck together (meaning you can’t move them apart, and they scale with each other)?

When you export meshes, textures don’t automatically come with them. Instead, you have to upload the textures to Roblox as a decal, and then when you import the meshes you need to change the mesh’s/MeshPart’s TextureID property to the decal’s id. After you do this the texture should pop up.
However if you have other issues (maybe the object isn’t UV Unwrapped, or they’re merged together) then it might not work.