Just a spit ball idea because currently badges don’t really hold any kind of value (except ROBLOX made ones where they award hats/gear) what if the creator of the place had an option to give tix via a badge?
Let me explain,
Rob sets the badge win to 5 tix
Bob wins a badge
That amount of tix (- market fee) is deducted from the badge owners current tix count
Bob feels like the badge was really worth getting and possibly clocks up some more in-game time
Now you could make the badge hard to get to make it tricky and you can only have one tix awarding badge in your place. There would need to be a max/min value set as well. The badge must have been awarded at least 10 times to be eligible and the developer must have at least 20k tix in his account
I like it, but it’s not like players need more perseverance (is that the correct word?) to try get a badge. Badges are already pretty rewarding, especially the rarer ones.
But it could only increase the re-playability, so I like this idea.
It could be kinda exploited if it’s like a badge hunt and people help each other out, but that’s not too serious and I can’t think of anything really serious either.
Perhaps this badge wouldn’t be allowed to be re-earnt. Once you have it, you have it and enabling this feature automatically makes it unable to be re-earnt/deleted
[quote] People suggested stuff like SomeService:GiveTickets(player,amount)
That would then be combined with your badge system and datastores to do stuff good.
But security… [/quote]
As a help to security, this won’t work if your game is not FE. Just a suggestion
[quote] People suggested stuff like SomeService:GiveTickets(player,amount)
That would then be combined with your badge system and datastores to do stuff good.
But security… [/quote]
As a help to security, this won’t work if your game is not FE. Just a suggestion[/quote]
And you can only call it on the server.
But if the achievement is earned on the client only and it calls a RemoteFunction to the server to award the tix then exploiters could just forge a request (can they do that?) and earn the tickets without doing anything.
This could turn out badly if your game goes viral. I’d suggest just having Roblox generate the tix for you as they are already completely worthless but that could cause even more hyperinflation and would be interesting to set limits for.