About Me
Hello I am Nolan an experienced Programmer and Web Developer who has been coding for about 6 years now. I am fluent in the languages of HTML, C++, Rust, Luau, as well as somewhat able to code in Assembly, Go, and C#. I am also an experienced QA Tester and Creative Designer.
Showcase
Summary
Rust Survival Game Code:
local RunService = game:GetService("RunService")
local BASE_TEMP = -25
local FREEZING_TEMP = -40
local BLIZZARD_DROP = -30
local SURVIVAL_TICK = 1
local Environment = {
Temperature = BASE_TEMP,
Blizzard = false,
TimeOfDay = 0
}
local function initCharacter(character)
local humanoid = character:WaitForChild("Humanoid")
humanoid:SetAttribute("Hunger", 100)
humanoid:SetAttribute("Warmth", 100)
humanoid:SetAttribute("Stamina", 100)
end
Players.PlayerAdded:Connect(function(player)
player.CharacterAdded:Connect(initCharacter)
end)
local function updateEnvironment(dt)
Environment.TimeOfDay += dt
if Environment.TimeOfDay >= 60 then
Environment.TimeOfDay = 0
end
if Environment.TimeOfDay < 30 then
Environment.Temperature = BASE_TEMP
else
Environment.Temperature = BASE_TEMP - 15
end
end
local function updateBlizzard()
if math.random() < 0.002 then
Environment.Blizzard = not Environment.Blizzard
if Environment.Blizzard then
Environment.Temperature += BLIZZARD_DROP
else
Environment.Temperature -= BLIZZARD_DROP
end
end
end
local function updatePlayer(player)
local character = player.Character
if not character then return end
local humanoid = character:FindFirstChild("Humanoid")
if not humanoid then return end
local hunger = humanoid:GetAttribute("Hunger")
local warmth = humanoid:GetAttribute("Warmth")
if hunger == nil or warmth == nil then return end
hunger -= 3
if Environment.Temperature < FREEZING_TEMP then
warmth -= 10
else
warmth += 5
end
if hunger <= 0 or warmth <= 0 then
humanoid:TakeDamage(15)
end
humanoid:SetAttribute("Hunger", math.clamp(hunger, 0, 100))
humanoid:SetAttribute("Warmth", math.clamp(warmth, 0, 100))
end
local accumulator = 0
RunService.Heartbeat:Connect(function(dt)
accumulator += dt
if accumulator < SURVIVAL_TICK then
return
end
accumulator -= SURVIVAL_TICK
updateEnvironment(SURVIVAL_TICK)
updateBlizzard()
for _, player in ipairs(Players:GetPlayers()) do
updatePlayer(player)
end
end)
Summary
Luau Translation System:
local Translator = {}
Translator.LanguageCodes = {
es = true,
en = true,
fr = true,
de = true,
it = true,
pt = true,
ru = true,
zh = true,
ja = true,
ko = true,
ar = true,
hi = true,
bn = true,
pa = true,
jv = true,
vi = true,
tr = true,
pl = true,
nl = true,
sv = true
}
local API_ENDPOINT = "https://libretranslate.de/translate"
local function translate(text, source, target)
if not text or text == "" then
return nil
end
local payload = {
q = text,
source = source,
target = target,
format = "text"
}
local success, response = pcall(function()
return HttpService:PostAsync(
API_ENDPOINT,
HttpService:JSONEncode(payload),
Enum.HttpContentType.ApplicationJson
)
end)
if not success then
return nil
end
local data = HttpService:JSONDecode(response)
return data.translatedText
end
function Translator.SpanishTo(languageCode, text)
if not Translator.LanguageCodes[languageCode] then
return nil
end
return translate(text, "es", languageCode)
end
function Translator.ToSpanish(languageCode, text)
if not Translator.LanguageCodes[languageCode] then
return nil
end
return translate(text, languageCode, "es")
end
return Translator
Summary
Windows Computer OS System:
local UIS = game:GetService("UserInputService")
local player = Players.LocalPlayer
local gui = Instance.new("ScreenGui")
gui.Name = "WindowsSystem"
gui.ResetOnSpawn = false
gui.Parent = player:WaitForChild("PlayerGui")
local taskbar = Instance.new("Frame")
taskbar.Size = UDim2.new(1, 0, 0, 40)
taskbar.Position = UDim2.new(0, 0, 1, -40)
taskbar.BackgroundColor3 = Color3.fromRGB(20, 20, 20)
taskbar.BorderSizePixel = 0
taskbar.Parent = gui
local startButton = Instance.new("TextButton")
startButton.Size = UDim2.new(0, 120, 1, 0)
startButton.Text = "Windows"
startButton.TextColor3 = Color3.new(1,1,1)
startButton.BackgroundColor3 = Color3.fromRGB(35,35,35)
startButton.BorderSizePixel = 0
startButton.Parent = taskbar
local startMenu = Instance.new("Frame")
startMenu.Size = UDim2.new(0, 260, 0, 300)
startMenu.Position = UDim2.new(0, 0, 1, -340)
startMenu.BackgroundColor3 = Color3.fromRGB(40,40,40)
startMenu.BorderSizePixel = 0
startMenu.Visible = false
startMenu.Parent = gui
local menuLayout = Instance.new("UIListLayout")
menuLayout.Padding = UDim.new(0, 6)
menuLayout.Parent = startMenu
local windowFolder = Instance.new("Folder")
windowFolder.Name = "Windows"
windowFolder.Parent = gui
local function makeDraggable(frame, bar)
local dragging = false
local dragStart
local startPos
bar.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
dragging = true
dragStart = input.Position
startPos = frame.Position
end
end)
bar.InputEnded:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
dragging = false
end
end)
UIS.InputChanged:Connect(function(input)
if dragging and input.UserInputType == Enum.UserInputType.MouseMovement then
local delta = input.Position - dragStart
frame.Position = startPos + UDim2.new(0, delta.X, 0, delta.Y)
end
end)
end
local function createWindow(title)
local window = Instance.new("Frame")
window.Size = UDim2.new(0, 420, 0, 300)
window.Position = UDim2.new(0.3, 0, 0.2, 0)
window.BackgroundColor3 = Color3.fromRGB(235,235,235)
window.BorderSizePixel = 0
window.Parent = windowFolder
local titleBar = Instance.new("Frame")
titleBar.Size = UDim2.new(1, 0, 0, 32)
titleBar.BackgroundColor3 = Color3.fromRGB(45,45,45)
titleBar.BorderSizePixel = 0
titleBar.Parent = window
local titleLabel = Instance.new("TextLabel")
titleLabel.Size = UDim2.new(1, -40, 1, 0)
titleLabel.Position = UDim2.new(0, 8, 0, 0)
titleLabel.Text = title
titleLabel.TextXAlignment = Enum.TextXAlignment.Left
titleLabel.TextColor3 = Color3.new(1,1,1)
titleLabel.BackgroundTransparency = 1
titleLabel.Parent = titleBar
local closeButton = Instance.new("TextButton")
closeButton.Size = UDim2.new(0, 32, 1, 0)
closeButton.Position = UDim2.new(1, -32, 0, 0)
closeButton.Text = "X"
closeButton.TextColor3 = Color3.new(1,1,1)
closeButton.BackgroundColor3 = Color3.fromRGB(170, 50, 50)
closeButton.BorderSizePixel = 0
closeButton.Parent = titleBar
closeButton.MouseButton1Click:Connect(function()
window:Destroy()
end)
makeDraggable(window, titleBar)
return window
end
local function createStartApp(name)
local button = Instance.new("TextButton")
button.Size = UDim2.new(1, -12, 0, 36)
button.Position = UDim2.new(0, 6, 0, 0)
button.Text = name
button.TextColor3 = Color3.new(1,1,1)
button.BackgroundColor3 = Color3.fromRGB(60,60,60)
button.BorderSizePixel = 0
button.Parent = startMenu
button.MouseButton1Click:Connect(function()
startMenu.Visible = false
createWindow(name)
end)
end
createStartApp("Notepad")
createStartApp("Explorer")
createStartApp("Settings")
startButton.MouseButton1Click:Connect(function()
startMenu.Visible = not startMenu.Visible
end)
Summary
Phone Code OS:
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
if RunService:IsServer() then
local DataStoreService = game:GetService("DataStoreService")
local TeleportService = game:GetService("TeleportService")
local PinStore = DataStoreService:GetDataStore("PhonePins_V3")
local Remote = Instance.new("RemoteEvent")
Remote.Name = "PhonePinTransfer"
Remote.Parent = ReplicatedStorage
for instance in workspace:GetChildren() do
instance:Destroy()
end
local ActiveSessions = {}
local RETRIES = 6
local PLACE_ID = game.PlaceId
local function getWithRetry(key)
for i = 1, RETRIES do
local success, data = pcall(function()
return PinStore:GetAsync(key)
end)
if success then
return data
end
task.wait(i)
end
end
local function setWithRetry(key, value)
for i = 1, RETRIES do
local success = pcall(function()
PinStore:SetAsync(key, value)
end)
if success then
return true
end
task.wait(i)
end
end
Players.PlayerAdded:Connect(function(player)
player.CharacterAutoLoads = false
local userId = player.UserId
if ActiveSessions[userId] then
player:Kick("Duplicate session")
return
end
ActiveSessions[userId] = true
local data = getWithRetry(userId)
if not data then
TeleportService:Teleport(PLACE_ID, player)
return
end
if data.Session and data.Session ~= game.JobId then
player:Kick("Data in use")
return
end
Remote:FireClient(player, data.Pin)
end)
Players.PlayerRemoving:Connect(function(player)
ActiveSessions[player.UserId] = nil
local pin = player:GetAttribute("PendingPIN")
if not pin then return end
setWithRetry(player.UserId, {
Pin = pin,
Session = game.JobId
})
end)
game:BindToClose(function()
for player in Players:GetPlayers() do
local pin = player:GetAttribute("PendingPIN")
if pin then
setWithRetry(player.UserId, {
Pin = pin,
Session = game.JobId
})
end
end
end)
else
local player = Players.LocalPlayer
local Remote = ReplicatedStorage:WaitForChild("PhonePinTransfer")
local phone = {
Battery = Instance.new("IntValue"),
Messages = {},
Pin = nil,
Unlocked = false
}
phone.Battery.Value = 100
phone.Battery:GetPropertyChangedSignal("Value"):Connect(function()
if phone.Battery.Value <= 0 then
phone.Unlocked = false
end
end)
Remote.OnClientEvent:Connect(function(pin)
phone.Pin = pin
end)
while true do
phone.Battery.Value = math.clamp(phone.Battery.Value - 1, 0, 100)
task.wait(60)
end
local function unlock(input)
if not phone.Pin then
phone.Pin = input
player:SetAttribute("PendingPIN", input)
phone.Unlocked = true
return true
end
if input == phone.Pin then
phone.Unlocked = true
return true
end
return false
end
local function sendMessage(userId, text)
if not phone.Unlocked then return end
if phone.Battery.Value <= 0 then return end
if #text > 200 then return end
table.insert(phone.Messages, {
To = userId,
Text = text,
Time = os.time()
})
phone.Battery.Value -= 2
end
_G.Phone = {
Unlock = unlock,
SendMessage = sendMessage,
Data = phone
}
end
Summary
AI Calculator Math Bot:
local Chat = game:GetService("Chat")
local BotName = "MathBot"
local Functions = {
sqrt = math.sqrt,
sin = math.sin,
cos = math.cos,
tan = math.tan,
abs = math.abs,
floor = math.floor,
ceil = math.ceil
}
local function safeEvaluate(expression)
expression = expression:lower()
expression = expression:gsub("%^", "**")
for name in pairs(Functions) do
expression = expression:gsub(name .. "%(", "Functions." .. name .. "(")
end
if expression:match("[^%d%+%-%*/%.%(%)%*%sFunctions]") then
return nil
end
local func = loadstring("return " .. expression)
if not func then return nil end
setfenv(func, { Functions = Functions })
local success, result = pcall(func)
if success then
return result
end
return nil
end
local function respond(player, message)
local answer = safeEvaluate(message)
if answer then
Chat:Chat(player.Character.Head, BotName .. ": " .. tostring(answer), Enum.ChatColor.Blue)
end
end
Players.PlayerAdded:Connect(function(player)
player.Chatted:Connect(function(msg)
respond(player, msg)
end)
end)
Availability
I am currently available for work sessions that are 2-4 hours on the weekends due to school.
Payment
I prefer payment in Robux and prices may vary but it will usually be 1700-3000 depending on the complexity of the program.
Contact
I prefer contact through the devforum and Roblox and I’m working on getting a twitter.
Thanks for reading!
