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What do you want to achieve?
Making sure people don’t lose their robux purchases of a gem, because I didn’t save their data. But aditionally, stopping them from flooding the save requests and dropping cued saves. -
What is the issue?
When saving, pausing for 6 seconds to allow the cue not to fill, players can’t buy a gem fast. So it’s like, buy, wait for 6 seconds, buy, wait. "Man I just want to buy 12 gems!
I have a 20 gems option but some may not want to buy 20. And if they want like 2000 gems… 20, 40, 60…
It’s not a good way to encourage purchases. “No I’m not letting you give me Revenue because I want your data saved!”
- *What solutions have you tried so far?
Searching. Too much other stuff about Robux. Not really a problem as such. More about preferences and ethics.
So Should I ditch the save for these frequent purchases and allow autosave to handle it? Or should I guarantee their data is saved?
I don’t want people to feel ripped off but I also don’t want to make buying stuff a painful experience.