I have a part angled at 60,60,60 degrees, but trying to find the Orientation using CFrames gives an answer of 74,26,4

```
local Angles = Vector3.new(game.Workspace.Follower.CFrame:ToEulerAnglesXYZ())
print(math.round(math.deg(Angles.X)),math.round(math.deg(Angles.Y)),math.round(math.deg(Angles.Z)))
```

Why is it doing this?

Also I can’t just use Orientation because I plan to use this on welds in the future which don’t have that.