ToEulerAnglesXYZ giving the wrong angle

I have a part angled at 60,60,60 degrees, but trying to find the Orientation using CFrames gives an answer of 74,26,4

local Angles = Vector3.new(game.Workspace.Follower.CFrame:ToEulerAnglesXYZ())

print(math.round(math.deg(Angles.X)),math.round(math.deg(Angles.Y)),math.round(math.deg(Angles.Z)))

Why is it doing this?
Also I can’t just use Orientation because I plan to use this on welds in the future which don’t have that.

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Roblox orientation uses ToEulerAnglesYXZ, not ToEulerAnglesXYZ

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