Hello Fellow Developers,
Currently I’m trying to create a R6 Ragdoll script using BallSocketConstraints. This is different in ways as it doesn’t uses R15, which I have found scripts to.
Upon replacing the Motor6Ds with BallSocketConstraints, the character immediately dies when I break the Motor6D connecting the head and torso (Note: I broke the constraint while the BallSocketConstraint was attached)
Any other topics I searched for contained code for R15, which used different attachments and I was unable to salvage it. All other scripts worked for R6, but were only triggered upon death.
Any help would be greatly appreciated. Thank you for your time.