i made server processing car.
but Weld changing and Effects like trails working too fast.
trail being enabled before slip, wheels rising up before landing.
what should i do?
i made server processing car.
but Weld changing and Effects like trails working too fast.
trail being enabled before slip, wheels rising up before landing.
what should i do?
We can’t help you without the script
I guess it’s working fine.
Script needed for a brief detail about your problem.
other physics working well. just effect and welds working too fast like client processing.
i set seat’s network owner nil every game heartbeat.
i tried to set wheels’ network owner nil too
You can make it slow by going to the properties…
and changing some stuffs
uh, for example?
how slow them?
it raycast and get how far from floor and is wheel Hit with floor.
and if it Hitted and it slic, Trails start work and suspention rises.
all working on one script
You could potentially work something out, by changing the speed and lifetime of particles: Particle Properties
not that problem. check the video. trail just working even it did not hit with floor
and trail stop working even it did not get farther away from floor
Now the problem is you don’t want the car move too fast when the forward key is pressed.
Am I right ?
The front wheel touched the floor and thats when it activated in the second vid.
In the first vid all wheels are touching the floor at all times, so naturally it will work at all times
noo ok i will record video for easier understand
there. i set the trails always on when wheels are on floor.
Frist video is weird too.
the trail going under the floor and hiding.
because the weld working faster then server
Yeah, seems to be a new problem BuilderBird
Add a debounce if the effect is occurring too frequently.
this is Client processing. working well. right?
as i said, the problem is effects(trails) and Welds processing on client. no server
it’s not frequently problem… too fast problem.
I think ur enabling the trails on all the wheels when a single wheel touches the floor.
What you could do instead is loop through every wheel and check if that particular wheel touched the floor, and then execute ur code respectively
No.