Too Many Curves (Monthly Update)
Hello, Scavengers!
It’s about that time again! I am very proud of this update, I hope all of you enjoy it as much as I do! This update will be released on 2020-07-31T05:00:00Z. This is the final log of everything added.
Main:
This month, our main update was a complete UI revamp. We added smoother corners and a brighter color. I think everything fits a lot better with the theme.
We also:
(Added) Multiplayer Password
When creating a multiplayer server, the owner now gets a “Server Password” that is required for any other user to enter the server. This is to prevent unwanted members from joining the server.
Fixed Fading
In the past, when joining into any server(single or multiplayer) the cut between server would be very abrupt and long. We now have a nice fading transition while being teleported to the game server.
Revamped Test World
We completely re-did the Demo Server world. That’s what you can see in this month’s thumnail. We spent a long time trying to make this world look exactly like what we want to bring you in the future at a larger scale. (The images where taken before the fog wash pushed back)
Fixed Server Teleportation
In the Alpha.1.2 version, if a server was started(single or multiplayer) that server would become the main hub for all players to get teleported to. Now, in Alpha.2.0, players all get teleported to their dedicated server.
If you’ve read this far, thank you! To say thanks, we are adding a public early access code for the game! The code is CURVY! The code will only work until August 15th, so hurry!
Note: The update is NOT currently out! The update comes out 2020-07-31T05:00:00Z!
A little bit about me(Tim):
I am the Creator and Head Developer of the group. I enjoy what I do for the Scavengers and hope the community keeps growing. I work alongside my Project Manager, Kira, and my Head Moderator, Mark, to help make the game/community the best that it possibly can be.