Hi! I’ve been making a rhythm game based around fighting. Whenever a player gets punched, a punching sound is duplicated and played. Once it is finished playing, it is destroyed.
The issue is whenever the punching sound plays, Roblox tries and lowers the volume of all other sounds playing. Since there are quite a few audios playing at once, it glitches out and the sound becomes loud and distorted.
I’ve tried searching for anyone else experiencing this issue, but I haven’t found anything. Nor have I seen this occur in any other games I’ve played.
(LOUD WARNING!!!)
I’ve tried browsing the properties of the sound class to see if there might be anything I can enable or disable to fix this. So far it seems it’s just a Roblox feature that I can’t control. If anyone knows how to solve this, let me know!