Alright so basically, I am making a renderer in Roblox for fun! I use UIGradients to make one frame 10 pixels. If there are too many UIGradients they just don’t render. If anyone knows a way to get around this it would be much appreciated. Just so you know what we are working with… 40000+ frames is when it starts to disappear. Thanks!
I’m honestly shocked it was even able to handle 40 thousand frames to begin with. What exactly are you trying to achieve?
1 Like
Not exactly sure what you’re trying to do, but GreedyCanvas by @boatbomber could help. I’ve used it for a perlin noise preview generator, and it worked perfectly!
This limitation is from the Roblox engine, you can’t do anything other than making a feature request to increase the limit
UPDATE: It’s actually like 4000+ frames lol