so, I have made this script that plays a animation when the player activates a tool.
said script seems to work with all my animations except for this ONE.
when it attempts to play it it plays both the holding animation AND said animation
I have no idea why or if this is even a script problem but heres the script part anyways:
local ShootANIM = tool:WaitForChild("ShootANIM")
local animationTrack = char:WaitForChild("Humanoid"):LoadAnimation(ShootANIM)
animationTrack:Play()
before you say it, yes the items called to do exist in the tool
also char and tool is established before this chunk