Tool animation not playing properly?

so, I have made this script that plays a animation when the player activates a tool.

said script seems to work with all my animations except for this ONE.

when it attempts to play it it plays both the holding animation AND said animation

I have no idea why or if this is even a script problem but heres the script part anyways:


local ShootANIM = tool:WaitForChild("ShootANIM")
local animationTrack = char:WaitForChild("Humanoid"):LoadAnimation(ShootANIM)

animationTrack:Play()

before you say it, yes the items called to do exist in the tool
also char and tool is established before this chunk

Probably has something to do with animation priorities? They might be the same priority which means one won’t override the other.

https://devforum.roblox.com/t/can-anybody-explain-me-animation-priority-coreactionmovementidle/1481376/4

https://create.roblox.com/docs/reference/engine/enums/AnimationPriority

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