I’m currently trying to animate a sword.
For some reason my animations in Moon Animator and the default roblox animation editor are fine, but when I play my game they overshoot and look different.
How it should look:
How it actually looks:
A code snippet if anyone needs it:
local function loadAnimation(animId, humanoid)
local animation = Instance.new("Animation")
animation.AnimationId = animId
return humanoid.Animator:LoadAnimation(animation)
end
local function swordActivated(sword:Tool, character, lastAttack:number)
if sword.Enabled and checkIfAlive(character) then
local humanoid = character:FindFirstChild("Humanoid")
if humanoid then
if (tick() - lastAttack) <= 0.2 then
-- Lunge
else
-- Slash
local slashAnim = loadAnimation(Animations.Slash, humanoid)
slashAnim:Play()
end
lastAttack = tick()
end
end
end
I already looked for answers but none of them worked for me.
I’m replacing RightGrip with a Motor6D and the character is R6.
Help is greatly appreciated!