Hey! I set my unions/parts inside my tools as uncollidable (via property and via script) and it doesn’t work as soon as I equip the tool (for some milliseconds I think). It works after that, but my tool is equipped using an animation that makes the tool touch the ground, and that elevates my character a bit (which can be ignored, but would prefer not to happen) or flip my character and make it stay a couple seconds (until it “auto-stand up” again) on the floor (which can’t be ignored, and definitely don’t want to happen). The colliding is activated once the tool is unequipped, but that doesn’t seem to affect this issue.
I really need to fix this bug since is very annoying, please help me.
I could be entirely wrong about this, but I think this is a fundamental issue with tools. It seems CanCollide is treated as “true” by default for tool parts, only to be treated as it actually is shortly afterwards.
I have heard of people spam equipping/unequipping tools while having their arm against a wall to glitch through said wall because of this, in fact. They can get things like swords to repeatedly collide with walls in a way that causes a glitch.
You’ll want to create a collision group for tools and set it to not collide with the default collision group or any others you use, if any. Then change the tool parts’ collisiongroupid.
I already did all of those, I’ve been using these tools since +1yr, but have been experiencing this problem only since I added the equip animations to the tools.
Hey, sorry for replying after two years, I still have the same problem and it flings the players in the air when they fast-switch tools, collision groups didn’t help. Any other solutions to this issue?