Tool deleting itself upon equipping?

  1. What do you want to achieve? Keep it simple and clear!
    fix the tool from being deleted!
  2. What is the issue? Include screenshots / videos if possible!
    As i stated its deleting itself
    https://i.gyazo.com/146eeced29cee8da2ccecbadbc34d57f.mp4

  1. What solutions have you tried so far? Did you look for solutions on the Developer Hub?
    I’ve tried to search on The forum seems no one has occurred this issue yet. This problem also occurs in my other games whenever i equip a tool
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In a tool, you need a part called Handle do you have that part? Or if you use a custom system, can you send me the server script inside the tool?

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To add to this, you can use a tool without a handle if you set Tool.RequiresHandle to false.

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So, i recently switched to using motor6d’s to animate my tools I have a part Inside the Tool named bodyAttach With a motor6d to animate the Desired Part (The Mesh Katana). Inside the tool i have a script to manually add a motor6d to connect it to the body attach!

Is there any scripts that alter the users inventory in workspace or any other places?

No, i’ve opened a complete baseplate and this problem occurs to clear confusion i have requiresHandles disabled

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That’s odd. By deleting itself, do you mean the tool just vanishes, along with the actual tool instance itself?

You also need to create the Motor6D on the server. The reason why it deletes itself is because the tool fell to the void on the server thus the server deleted it.

No don’t use Motor6Ds to animate! It’s deprecated! Use the built-in animator editor instead!

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Motor6Ds aren’t deprecated and they aren’t used to make animations of tools like animators are. It is an instance that allow animations of BaseParts to be played in game. Read more about it here

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what i mean is that animating an object using motor6ds and scripts is deprecated because you can just make an animation and play it using an Animator instance

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Yes it’s getting deleted from the model backpack!

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Is that so, ill try this out i will also try the animator instance and see which one works best or at least works!

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