What are the reasons why something might work in the test button on roblox studio, but not in the actual game?
My sword wont activate in the actual roblox game(1stpicture) but will in testing with a local server(2nd picture)
and there are no error messages.
Here is the code:
local cooldown = false
script.Parent.Activated:Connect(function()
if cooldown == false then
local Stamina = script:FindFirstAncestorOfClass("Model").Stats.Stamina
local c1 = script.Parent.Combos.Combo1
local c2 = script.Parent.Combos.Combo2
local c3 = script.Parent.Combos.Combo3
local combo = script.Parent.CurrentCombo
print(combo.Value,cooldown,Stamina.Value)
if combo.Value == 3 and cooldown == false and Stamina.Value >= 6 then
--do the thing
elseif combo.Value == 2 and cooldown == false and Stamina.Value >= 5 then
--do the other thing
elseif combo.Value == 1 and cooldown == false and Stamina.Value >= 4 then
--do the third thing
end
end
end)