Tool fires equipped event when activating it

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  1. What do you want to achieve? Keep it simple and clear!

I want the tool to stop firing the equipped event when activated

  1. What is the issue? Include screenshots / videos if possible!
External Media
local char = script.Parent
local hum = char:WaitForChild("Humanoid")
local head = char:WaitForChild("Head")
local equipped = false
local attacking = false
char.ChildAdded:Connect(function(thing)
			for i,v in pairs(char:GetChildren()) do
				if v:IsA("Tool") then
					if v.Name == "test" then
						v.Activated:Connect(function()
							wait(0.1)
							local plr = game:GetService("Players"):GetPlayerFromCharacter(char)

							local idle = char.Humanoid:LoadAnimation(script.Animations.Idle)

							local RaycastHitbox = require(game.ServerScriptService.RaycastHitboxV4)
							local Hitbox = RaycastHitbox.new(v.Weapon)
							local equip = char.Humanoid:LoadAnimation(script.Animations.equip)
							local attack1 = char.Humanoid:LoadAnimation(script.Animations.Attack1)
							local Params = RaycastParams.new()
							Params.FilterDescendantsInstances = {char} --- remember to define our character!
							Params.FilterType = Enum.RaycastFilterType.Blacklist
							Hitbox.RaycastParams = Params

							Hitbox.OnHit:Connect(function(hit, humanoid)
								local damage = math.random(35,40)

								if humanoid then
									if hit.Parent ~= char then

										thing.Weapon:WaitForChild("Hit"):Play()








										humanoid:TakeDamage(damage)

										hit.Parent.keffect.effect.Value = "mortis"






									end
								end
							end)

							v.Equipped:Connect(function()

					
							idle:Play()
							equip:Play()

							v.Weapon:WaitForChild("equip"):Play()

							equipped = true
							print("equipped")
					
							end)


							v.Unequipped:Connect(function()
								idle:Stop()
								equipped = false
								print("unequipped")
							end)
							v.Activated:Connect(function()
								if not attacking and equipped then

									attack1:Play()
									print("attacked")
									attacking = true

									wait(0.34)
									Hitbox:HitStart()
									thing.Weapon:WaitForChild("Swing"):Play()

									wait(0.46)
									Hitbox:HitStop() 





									attacking = false
									print("canattack")

								end
							end)
						end)
					end
		
		end
		
	end
end)

The script is located in the character controlling the tool

Turns out I made the entire script a activated event, my bad

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