It’s what the title says, when I (the player) equips the tool, and jumps a bit, I get flinged. I want it so that it of course not flings.
I have mannequins in my tool/cart because I’m making a home-store, they mannequin’s parts are also welded to the tool.
Possible Causes:
The Welding Script I used? I didn’t make the welding script, it’s shown below if you think this might be the cause.
The humanoids in the mannequin. You know how humanoids jump back up when they fall down? Yeah, I think that might be the cause, but I’m not sure. [All the humanoid’s jump power is 0]!
Too many parts in the tool? I’ve tried uploading it as a mesh but it has too many triangles.
Welding Plugin/Script (by Ozzypig)
Welding Script
tool = script.Parent
while not tool:FindFirstChild(“WeldProfile”) do wait() end
profile = tool.WeldProfile
function reweld()
for k, v in pairs(profile:GetChildren()) do
local b = v.Value
b:BreakJoints()
local w = Instance.new(“ManualWeld”)
w.Name = “HandleWeld”
w.Part0 = b
w.Part1 = profile.Value
w.C0 = v.C0.Value
w.C1 = v.C1.Value
w.Parent = game.JointsService
end
end
tool.AncestryChanged:connect(reweld)
reweld()
Make sure the tool isn’t CanCollide true, because that will ofcourse ruin it. You could you qPerfectionWeld to see if has anything to do with the welding script.
Okay, So firstly, what are the mannequins for? And, when I deleted the mannequins the problem stopped. If the mannequins are important. There’s got to be a way around it so even if its there, it wont glitch.
(Actully nvm the problem isnt there anyways but imma try to find out)
The mannequins are the main part of the tool. When a player clicks on the clothing of their choosing, it gets added to the cart (the mannequin becomes visible and the shirt/pants id changes)
also how could I fix the handle problem without moving the parts? I’m not sure how, sorry I’m still pretty bad with tools. I do have a tool grip editor but everything looks fine