Is there a way to fix so the cart doesn’t go into the ground while walking/running. It’s working while standing still but not while walking/running. Any ideas?
Maybe Make Animations for it Instead of just having it Kind of just In The Players Hand
( How can a Player with one hand just hold his hand like that anyway, It looks kind of uncanny in my opinion )
try turning the cancollide false
try giving it an animation specifically made for holding it
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Instead of using a mesh (correct me if I’m wrong), you can make it actually have physics, but also still be near the player’s hand.
I think you would need to change the walking animation so your arms aren’t swinging. You could try making the arms stick outward like your pushing it.