I´m working on this “DNA Chamber” to config a new body. It is a prototype but it is operational. Except the tools are no longer “gripping” with the new body.
I´m currently using the “currentmodel:Destroy() ply.Character = newmodel” method.
Does anyone has any clue on how to fix that?
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Hmm, check the rig type of the new character humanoid and the part names, there definitely will need to be a right hand part for R15 or right arm for R6 in the new character.
Edit: Also cool unique prototype, haven’t seen that before .
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omg… that simple … solved thanks! my DNA chamber is now alive… lol