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What do you want to achieve? Make the tool handle same as shown in animator editor.
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What is the issue? Tool is not rotated despite setting a proper motor6d
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What solutions have you tried so far? Tried different animation same thing.
Animation in-game
![image](//devforum-uploads.s3.dualstack.us-east-2.amazonaws.com/uploads/original/4X/7/c/0/7c0010e647650080c2a7ce3dca9b3e08a693eca1.png)
What it looks like on animaiton edtior.
![image](/secure-media-uploads/uploads/original/4X/d/e/3/de3a34de41a223d5c5ba892e2d07c7fda382171a.png)
Scottifly
(Scottifly)
#2
Did you try changing the ToolGrip properties?
I use a motor6d not a tool grip.
![image](//devforum-uploads.s3.dualstack.us-east-2.amazonaws.com/uploads/original/4X/b/1/9/b19f4cf5746059eec6cf6d6669e6f6736c527b6a.png)
Scottifly
(Scottifly)
#4
Then you need to rotate the Motor6D by 90 degrees.
The C0 and C1 properties of the Motor6D are the ‘weld’ offset and rotation.
The ToolGrip information I sent earlier has a link to a Tool Grip Editor plugin for just what you are looking for.