Tool is not positioned right even when animated

I’m trying to create a somewhat gun but when I use it it is cricket and is not position correctly.

I made sure that the handle has KeyFrames and that the parts were welded when animated.

Please help.

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Consider editing the tool’s grip.


Does your tool use Motor6D’s?

If so, the Motor6D you used to animate may be different than the Motor6D your character is using. Ive had this mess before when creating weapons, what i did was spawn a fresh new Motor6D (using"Motor6D", workspace)) and started animating with that.

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Not so fast, unless you aren’t settings any other properties.

Is the animation’s type set to Action?