Tool is way different then how I made it to be when equipped

Hello, so I am making a tool what is basically a simple ball, but when I equip the tool it will stretch, but when I drop it it will become normal again. I don’t really know how to fix it since I couldn’t really find anything on it.

Uhm did you use a union or something? It might be the code but this seems off.

I didnt use an union, it’s just a tool with a handle

I’m not exactly sure what is causing this, but have you tried putting an “OriginalSize” value inside of it?