Having trouble with a single animation, the animator who did the animation had it set up where the tool’s handle isn’t on the usual right hand but in the UpperLeftArm. The animation works fine on Block characters. But not like rthro meshes and what not.
I have set up so that the weld is controlled by an attachment that’s placed within the handle rather than messing with the tool’s grip.
A script creates a weld from a players UpperLeftArm to the Handle (Base) of the tool.
Would I be able to solve this by making the tool into an accessory instead? Make the mesh just all one part?