Tool Motor6D animation no longer replicating to server

My animations are no longer replicating the Motor6D to the server. The animations are loaded and played on client. This was working flawlessly a week ago and I don’t believe that I had messed with the animations at all.

Client viewmodel


Server playermodel

When the player equips a tool the RightGrip gets replaced with a Motor6D when the tool is equipped. This is executed on the server. The viewmodel is the character arms, I did this so that I would only need to make one animation set for both the viewmodel and the character.

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Extremely strange revelation:


It appears to have fixed the animation when the other client died. I am loading all the animations when the player equips the tool and the speed of the animation does change on client.

its even stranger than this, i was wrong about my hypophysis here. it seems to just fix itself when the players run into each other/touch each other. no idea why this fixes this but it does.

This is now happening to me, quite strange. When you touch the players body it seems to fix.

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