I’ve finished creating my model using Blender, and exported them into Roblox Studio. My goal was for the player to equip the model into their backpack, and have it on their arm when used. However, when I inserted a tool into the workspace and added the model in, it doesn’t seem to put the model onto the player’s arm, even though it’s in the player’s backpack. Instead, the model just spawns at the center of the baseplate every time I use it.
I’ve tried methods such as exporting and importing the meshparts (as I thought the problem was that there’s too many meshparts) but apparently my mesh has “Too many triangles” and how I exceeded the limit. I also tried to combine all the meshparts and create a model, but that also doesn’t fix the problem. I tried naming one part ‘Handle’, but only one part appears on the player’s arm, and it doesn’t work if I do it for all of them.
I’m new to 3D modeling, and I’m in desperate need for help as I can’t find any solutions to this problem.