(Sorry if I’m in the wrong section to ask for help)
So my goal of what I’m trying to achieve is making it so my tool’s model, when equipped, has collision on things like walls etc.
Right now, collision groups hasn’t been working (yes I made sure the tool collision group collides with default and the tool is in the right collision group off the bat using properties). The tools collision group shares the same collision group with characters, with the characters whole body (using a for i,v children loop) having collision, but the gun having none at all.
Now, I’m not sure if it’s anything I’ve done wrong using collision groups or if tools even can collide, though I’ve checked the wiki and past topics about these things for about the last 3 or so days and currently haven’t came to a solution. I have implemented Raycasts beforehand to prevent shooting, but I’d really prefer just to make the tools collide on walls. If there’s anything you need to see (pics of something/scripts/etc), feel free to say. I just want to come to a solution for this problem I’ve been having for a while that’s frustrated me.
One more thing of note, I use viewmodels in the game, so I weld the tool onto the viewmodel from client (though it doesn’t weld on the server and the collision seems consistent from server view and client view).
Any help would be greatly appreciated.