how it gets animated ingame:
how it gets animated in studio:
what i have in my rig:
bump cause i need to fix this rn
Make sure to research similar posts before creating your own.
yea i already did go through numerous posts but they didnt help
Is the animation priority set to the highest?
the animation is set to action4 priority
Roblox automatically adds a weld to the tool when you equip it, but since the weld has no joint, the tool cannot be animated.
If you check the post, you can get more details on how to fix it.
i know that it creates a rightgrip weld, i made it replace the weld with a motor6d whenever the tool gets equipped
Could you provide the script you use for replacing the weld?
Did you disable ToolRequiresHandle or whatever it is called?
local tool = script.Parent
local char
local m6d
tool.Equipped:Connect(function()
char = script.Parent.Parent
local a:Weld = char:FindFirstChild("Right Arm"):WaitForChild("RightGrip")
m6d = Instance.new("Motor6D")
m6d.Parent = char:FindFirstChild("Right Arm")
m6d.Name = "RightGrip"
m6d.Part0 = a.Part0
m6d.Part1 = a.Part1
m6d.C0 = a.C0
m6d.C1 = a.C1
a:Destroy()
end)
tool.Unequipped:Connect(function()
m6d:Destroy()
end)
took the code from How to animate tools (the easiest and best way) (for melees)
i did but it doesnt do anything
another bump cause i need to fix this
fixed it by publishing the animation again
tho idk why it wasnt working previously, probably roblox bug
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