Tool offsetting for a second when it is first equipped

Hello. I’ve been working with Headstack’s method in designing my tools. However, I can’t seem to get rid of this problem when I equip it, the tool seems to offset at first. (It actually starts at the last keyframe of the animation for a fraction of a second) The code is as simple as upon equip: (1) motor6d attaches the tool to the character both in server and in client (2) plays the equip animation. The animations have also been preloaded.

Others suggest having the tool be transparent in the first second to hide it. But I’d like to fix this problem directly or to understand why is this happening.


Could you show the code for positioning the gun (and cloning the gun)?

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