- What do you want to achieve? Keep it simple and clear!
I wanted to make functioning pad in 2009 Freeze Tag game that gives you tool if you have enough money by touch.
- What is the issue? Include screenshots / videos if possible!
Well, apparently the detection for onTouched event won’t even work at all, it’s not detecting any event or player contact, 3. What’s solutions I tried so far? I tested printing but it didn’t show up. I tried everything I can do, changing onTouched to getPlayer but it didn’t do anything, either. I also tried to put script inside pad instead of outside, just inside model but it’s up to no avail of luck.
Here’s script:
Door = script.Parent
local debounce = false
function getPlayer(humanoid)
local players = game.Players:children()
for i = 1, #players do
if players[i].Character.Humanoid == humanoid then return players[i] end
end
return nil
end
function onTouched(hit)
if debounce == false then
local human = hit.Parent:findFirstChild("Humanoid")
if (human == nil) then return end
local player = getPlayer(human)
debounce = true
if (player == nil) then return end
local stats = player:findFirstChild("leaderstats")
local sp = stats:findFirstChild("Tags")
if sp == nil then return false end
if (sp.Value >= 15) then --Amount of suggested price
sp.Value = sp.Value - 15 --Same amount should go here.
print("Enough Money")
game.Lighting.CampingJuice:clone().Parent = player.Backpack --Copying tools from Lighting for successful purchasement.
Door.BrickColor = BrickColor.new(21)
wait(2)
Door.BrickColor = BrickColor.new(37)
debounce = false
else debounce = false
end
end
end
connection = Door.Touched:connect(onTouched)