Tool rotating when animation plays in game

The orientation in the sword is different than it is in the animation

Before animation is played:

Animation in animator:
image

Animation in game:

The sword is a tool placed inside the character model

Update:

Turns out the sword only does this when its placed inside of a Tool
I’m assuming there’s a tool property that causes it to rotate itself?

There is a property in the tool that says “Orientation”. Change this to your preference. (X,Y,Z)

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