I have a gun that uses custom animations, including a custom running animation.
To get the running animation to work, I changed the ID of the default running animation in the Animate script of the character when the tool is equipped.
However, the running animation is overrode by the default tool holding animation.
https://i.gyazo.com/1c5bb35c07e09ff88a9719f607b24147.mp4
You can see when I select the tool and the holding animation goes away, the running animation plays properly.
How would I go about solving this, and get the running animation to display overtop of the default holding animation? Do I need to edit the Animate script and change the priority of the running animation, or is there an easier way?