Hello, I have been doing some testing lately and this might be the reason why it’s bugged. Do scripts refresh upon player death when it is in a tool? Like scripts in StarterCharacterScripts?
-- Services
local UIS = game:GetService("UserInputService")
local RS = game:GetService('ReplicatedStorage')
--Modules
local CameraShaker = require(RS.Modules.CameraShaker)
--Remote Events
local Atsu = RS:WaitForChild('Fruits').Atsu
local ability = Atsu.ability
local explosion = RS:WaitForChild('Modules').CSRE.explosion
-- Variables
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local hum = char:WaitForChild('Humanoid')
local tool = script.Parent
local camera = workspace.CurrentCamera
local isEquipped = false
local heatballCool = false
local rageCool = false
--Fastcast Settings
local mouse = player:GetMouse()
local connect
tool.Equipped:Connect(function()
isEquipped = true
connect = UIS.InputBegan:Connect(function(input, isTyping)
if (isTyping or isEquipped == false) then
return
end
if (input.KeyCode == Enum.KeyCode.E and heatballCool == false) then
ability:FireServer(1, mouse.Hit)
heatballCool = true
task.wait(6)
heatballCool = false
elseif (input.KeyCode == Enum.KeyCode.C and rageCool == false) then
ability:FireServer(2)
rageCool = true
hum.WalkSpeed = 0
hum.JumpPower = 0
task.wait(4)
hum.WalkSpeed = 16
hum.JumpPower = 50
task.wait(86)
rageCool = false
end
end)
end)
It works the first time, but when the player dies, the walkspeed won’t change. Everything else works except the walkspeed and jump power.
If anyone has any ideas, let me know since this is very confusing.