Tool teleporting to an incorrect position once placed inside of a player

  1. What do you want to achieve?
    I want to develop a gun system like Centura, my starting point was making the gun a gear and coding it to animate and fire properly. See the video below for the end result that I am working to achieve. Any help is greatly appreciated, thanks!

  1. What is the issue?
    My issue is: when I put the gun in the player/dummy, the handle teleports to a completely wrong position, I have no idea how to fix this. See attached video.

  1. What solutions have you tried so far?

I have tried deleting the grip on the hand and redoing the welds with no luck. I looked on forums, however, it kept giving me a different topic. Thanks!

Correct me if you’ve already tried this,

Consider repositioning the grip position via the Grip property of the tool.
image

You could also do this using a tool grip plugin.

Make sure the gun and all its children are completely unanchored, when you add the tool to the dummy it would move the dummy to the gun.
As @GenericYellowSquid said above you can edit the grip with plugs but you’d still get the same result if the gun is anchored.
It also may help to adjust grip while playtesting and paste what you changed when you end the test.

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By any chance, do you know how to swap the grip from the right arm to the left one?

I’m not really sure but this post may help

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That worked out for me. Sorry to bother you again, but, when I disable collisions for certain parts of the gear, those parts get automatically deleted, do you know why?

Try making a new post about this issue

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