You can write your topic however you want, but you need to answer these questions:
-
What do you want to achieve? Keep it simple and clear!
I want to get a state(like true, false, nil) for the hit.Parent.Humanoid when the tool touches another tool. -
What is the issue? Include screenshots / videos if possible!
The error doesn’t say true, false, or nil. Instead, it says “Stack End - Studio
18:46:00.751 Humanoid is not a valid member of Tool “Workspace.Dummy.Tool” - Server - Training and Doing Dmg:36” when I test it on a dummy holding a tool.
Script:
local debounce=false
local damageDebounce=false
local Sword=script.Parent
local Handle=Sword:WaitForChild("Handle")
local Character=Sword.Parent.Parent.Character
local player = game.Players:GetPlayerFromCharacter(Character)
local m6d
Sword.Equipped:Connect(function()
local a:Weld = Character:FindFirstChild("RightHand"):WaitForChild("RightGrip")
m6d = Instance.new("Motor6D")
m6d.Parent = Character:FindFirstChild("RightHand")
m6d.Name = "RightGrip"
m6d.Part0 = a.Part0
m6d.Part1 = a.Part1
m6d.C0 = a.C0
m6d.C1 = a.C1
a:Destroy()
end)
Sword.Unequipped:Connect(function()
m6d:Destroy()
end)
local slash=script:WaitForChild("slash")
local Strength=player.OV.Strength
local StrMulti=player.OV.StrMulti
Sword.Activated:Connect(function()
if debounce==false then
debounce=true
local slashTrack=player.Character.Humanoid:LoadAnimation(slash)
slashTrack:Play()
local Damage=10+(Strength.Value/4)
Handle.Touched:Connect(function(hit)
print(hit.Parent.Humanoid)
if hit.Parent~=Sword.Parent and hit.Parent.Humanoid and damageDebounce==false then
damageDebounce=true
hit.Parent.Humanoid:TakeDamage(Damage)
end
end)
slashTrack.Stopped:Wait()
damageDebounce=false
Strength.Value+=StrMulti.Value
debounce=false
end
end)
If it helps, this script is a regular script (not module, local or anything special) and is in a tool placed in the StarterPack
3. What solutions have you tried so far? Did you look for solutions on the Developer Hub?
I have searched this on Chrome and the devforum, but haven’t found anything relevant.
After that, you should include more details if you have any. Try to make your topic as descriptive as possible, so that it’s easier for people to help you!
-- This is an example Lua code block
Please do not ask people to write entire scripts or design entire systems for you. If you can’t answer the three questions above, you should probably pick a different category.