Tool Which Break the Walls

Tool Which break the Walls

I make new game bulked up but i’m need tool for broke walls.

Questions

I mean Player punch wall And Is Break Wall.

Further, i cannot say what it is and how it is because I am not a programmer and scripter

ScreenShots


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Make a Tool and when it is Activated: Check if the Player is standing in front of the wall. If yes, then probably use Model:BreakJoints() for the wall.

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A very simple example :

--Variables
local tool = script.Parent
local handle = tool.Handle
local objects = game.Workspace.Objects

tool.Equipped:Connect(function()
	for _,object in pairs(objects:GetChildren()) do
		object.Touched:connect(function(hit)
			if hit.Name == handle.Name then
				object.Anchored = false 
				object.Velocity = Vector3.new(15,45,-15)
				local n  = Instance.new("AngularVelocity")
				n.Parent = object
				n.AngularVelocity = Vector3.new(45,45,45)
			end
		end)
	end
end)

result :

robloxapp-20220320-1546086.wmv (1.5 MB)

This is just a very simple idea that you could use to make it, there’re various other ways to do that

Objects Just Jump But Walls No broke

I’m said no touch, I’m said Press Broke Wall

Can you send me a DM? I know how to do this

What is DM
Discord? I’m do not discord is bad. no for me

DM is direct message, like we did before

NegativeParts and UnionAsync() could do this retroactively.

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  1. I mentioned it as a BASIC thing that can help you / might help you with models

  2. look at @aaltUser 's comment
    You can use those functions to break the model after you touched/punched the wall.