Tool will not go in hand and appears on the ground

Hey so when I put my meshes from blender into a tool it will not go in my hand even after when I weld them all, put a weld script in them, and anchor them.

Tool: image
Parts: image
What happens when I join the game:

The tool is made up of 2 scripts, 1 animation, and 6 mesh parts.
(I already looked at other devforum posts but its still not working!)
Any answers? - thanks

its because you need to union the parts inside the tool, and name the union “Handle”

for positioning in the player’s hand, I suggest using Grip Tool (Costs 5 robux)

And make sure to turn on “Requires Handle”

You cant union meshes though.

Can’t you create the tool with parts only?

not only that, but you could be safe from viruses

I used this one mesh before and it contained a backdoor script. besides I’m sure it wouldn’t be too hard to create the tool out of parts and not meshes.

The mesh wont have a backdoor script I made it in blender earlier today and I think you can use meshes to create tools as it says here:

yes, it can be made out of multiple parts, HOWEVER, you’ll need to union them together to form one part (union).

Well you cannot union meshes so I am quite confused.

That’s because a mesh is superior to a union.

in order for the tool to work, you’ll need either make the mesh as one part, OR, you’ll need to make a new Burger out of roblox parts, then union them (make sure to call it handle)

Name the bottom bun the Handle and then add weld constraints to the other meshes and then weld it to the bottom bun. Turn off anchoring for all baseparts in the burger tool

Name one of them Handle and weld the pthers to the part named Handle