I am trying to export a model with a base meshpart. that meshpart has bone objects in it to bend it.
The first screenshot is the position I want it to be exported in.
However, when i export it and import into Cinema 4D (which is what i use for still render graphics), it comes out like this (See the second screenshot)
Right now this model uses animations to bend in game. It is supposed to be a championship belt. The system itself works good but exporting it as an obj and importing it doesnt work for some reason.