Tool with Roblox Bone Objects not exporting as obj correctly

I am trying to export a model with a base meshpart. that meshpart has bone objects in it to bend it.
The first screenshot is the position I want it to be exported in.

However, when i export it and import into Cinema 4D (which is what i use for still render graphics), it comes out like this (See the second screenshot)

Right now this model uses animations to bend in game. It is supposed to be a championship belt. The system itself works good but exporting it as an obj and importing it doesnt work for some reason.

also here is the setup of the tool model in explorer
image