Hi, I’m trying to create a game where a player can create a sword and they have the option to enchant it. They just need to find one ingredient and add it to a cauldron, which will give them a potion in return. However, when I try to fire the potion tool’s Activated event, it won’t work. Here is the script:
-- because the script wasn't working with what I originally had, I decided to just make a simple function to print "Hi," but even that won't work
local tool = script.Parent
tool.Activated:Connect(function()
print("Hi")
end)
I have no idea why this is happening.