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For some reason, R6 animations taken from the toolbox when imported into a custom rig the keyframes don’t appear and the animation fails to load, even if ur custom rig is identical to the rig you got the animation from, I’m trying to find a solution for this. In addition to that(not sure if this is related to the main problem), when parts of the body are no longer in a group with humanoids they transform into meshes or change their form. When I use Roblox Animator to import animation to my custom rig only the keyframe for the head appears nothing else. When I delete the spacing between
Right Leg in the default rig(provided by Roblox) it stops working and the mesh turns into a part. I assume the transformation between mesh to part is an intentional feature by Roblox
Note: Also using moon animators’ imported avatar seems to work
This also happens with any animation I’m trying to import, not just the walking one I’m currently trying to work with
help.rbxl (65.2 KB)