Hello! I’m having an issue where skinned rigs do not fire the Tool.Equipped event (or any other tool events), and i’m wondering if i’ve done something wrong or if this is intentional behaviour. Here’s the code:
local Tool = script.Parent.Parent
I’ve tried this both on a regular script and a local script. The print does work correctly (the script is also in a folder in the tool, hence why there is another parent).
local players = game:GetService("Players")
if child:IsA("Tool") then
if child.Name == "Flamethrower" then
Server script inside the ServerScriptService folder.