Hello, I am currently designing a survival game and am trying to gather some information on tool. (Pickaxes, Axes, Bows, etc.)
The subject of though is durability: How do you think it should be handled?
Here are some examples that I will go off of:↓
In Minecraft, your tools are given durability, and when that durability reaches 0, the tool is destroyed. (Yes, you can repair tools, but the focus is on the ability for almost any tool to be destroyed be using it)
In the Roblox game Booga Booga (Some fun was had in previous days), your tools were invincible (provided you did not die or throw them off the world.) so you would never have to worry about repairing those tools.
A third though comes to mind. A modification for Minecraft, Tinkers Construct, took an approach in which when a tool ran out of durability, it was not destroyed but instead put into a broken state. You could bring the tool out of the broken state with a repair kit.
The question I have come to ask is what do you think about these options? (Thoughts, opinions, deep philosophical questions such as “if you repair a tool to the point in which every part has been replaced, is it even the same tool” if you want)
If you where playing a game, how would you like your tools durability to behave?
Even just a vote on the provided poll would be greatly apricated.
(Or if you want to enlighten others who would visit this post with different ideas from the ones presented here, please do so)
- My tools should never break!
- Tools should have durability, and be destroyed when that durability runs out.
- Tools should have durability, but should be able to be repaired.
0 voters